Tools

Bendy and the ink Machine Loadout Planner

A checklist for combinations in Drecktharx’s 12-player battleground — not a calculator app.

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Loadout Planner

Use this planner in Bendy and the ink Machine on Roblox while you walk walls. Drecktharx’s Fighting place (4850588087) hands you random weapons and items. Turn that randomness into a combination that can handle Bendy NPCs (including Beast Bendy) and other players in a 12-person R6 server. This page is a structured checklist, not a JavaScript app. Rankings that change after patches belong on the weapons tier. Pickup mechanics belong on how to get weapons. This page is only the decision: keep, drop, rotate.

Return to the Tools Hub for how this fits next to guides and scripts. New players should skim Getting Started once so they know a wall from a player camp.

Slot model (write this on a note if you have to)

You are not collecting a museum. You are filling three jobs. If the backpack is smaller than three, fill melee first, then whichever of ranged or movement the next wall offers.

Melee slot

  • I have a tool that still works when a Bendy NPC is already inside my model.
  • I can swing without needing a long wind-up I never get in a 12-player pile.
  • I am willing to use this on a player who jumps me at a wall, not only on NPCs.
  • If two melee tools dropped, I kept the one that lets me disengage — not the one that looks rarer.

If melee is empty, take the next wall even if it is contested. Empty hands lose to everything. NPC pressure: survive Bendy.

Ranged slot

  • I have something that threatens a lane or a camper before they reach my wall.
  • I can still fight if this tool misses; melee is backing it up.
  • I did not keep a second ranged piece that does the same job at a worse angle.
  • I know whether this tool is for peeling (keep people off me) or for hunting (take people off their wall).

Ranged without melee is a trap: players and Bendy NPCs close the gap. PvP handoff timing is on PvP.

Movement / utility slot

  • I have a way to break line of sight, reset, or reach the next wall cluster without walking the most public lane.
  • I did not spend this slot on a novelty item that does not move me or save me.
  • I will drop this the moment a wall offers a movement piece that actually changes my route.
  • I am not using “utility” as an excuse to hoard four clutter items.

If nothing moves you, leave the slot empty rather than hoarding a third melee clone.

When to drop a tool

Drop immediately (do not walk away “to think”) if any of these are true:

  • The new pickup and an old pickup do the same slot, and the new one is worse.
  • The new pickup is better in a slot I already filled — drop the old occupant, not a random other tool.
  • I have not used this tool in two wall loops and it did not save me in the last fight.
  • Holding it blocks a wall prompt or makes me cycle too long while someone swings.
  • I died with it and I still cannot explain which slot it was for.

Do not drop your only melee for a shiny ranged piece unless a teammate already covers close range. Solo queues bias melee; co-op can split roles — see Players. After a lost fight, drop the failed kit and re-roll. Walls come back.

Wall-route looping

Random tables reward volume. Standing on one unlucky wall is not a strategy. Build a circuit.

  • I picked two to four wall clusters I can traverse without crossing the most obvious mid lane every time.
  • I skip a cluster that already has two players fighting — the pickup is not worth a 2v1 unless I have a finished combo.
  • After a kill or a Bendy down, I resume the circuit instead of idling on the body.
  • If Beast Bendy is on my current cluster, I leave. The next wall is cheaper than a pride check.
  • If my combo is already complete (melee + ranged + a movement piece I trust), I stop greed-rolling unless a wall is free on the way to a fight I want.
  • I reverse the circuit after a death so I do not walk into the same camper’s angle.

More rolls per minute beat one lucky wall. Compare candidates with the weapons tier. Pickup habits: how to get weapons.

Between-round reset

Before you requeue or after a wipe:

  • Melee filled.
  • Ranged or movement filled.
  • No duplicate-role clutter.
  • Next cluster chosen.
  • I am not waiting on a promo code that does not exist.
  • I am not about to inject a Multi Gear script to skip this whole page — that is Hub X, and it is a ban risk.

Run it until the slots are muscle memory, then reopen it after a patch on the Updates Hub changes how walls feel. The Tools Hub is the shorter parent.

FAQ

Frequently Asked Questions

Quick answers about codes, Bendy, wall weapons, and this Roblox battleground.

Is this an interactive loadout app?

No. It is a markdown checklist. The game does not expose a public weapon API, and fake DPS numbers would mislead. Use slots plus the weapons tier.

What do I pick first, melee or ranged?

Melee. Bendy NPCs and wall campers close distance. Fill ranged second. See survive Bendy and PvP.

When should I ignore a wall?

When two players already contest it and your combo is incomplete, or when Beast Bendy is on that cluster. Continue the loop; volume beats one greedy roll.

Should I keep every rare-looking drop?

Only if it wins a slot. Duplicate roles are clutter. How to get weapons covers pickups; this page covers drops.

Can teammates share slots in co-op?

Yes. Online co-op works on this place. One melee specialist plus one ranged specialist is a combination across two bodies. Call it; do not all roll melee. See Players.

Does Multi Gear replace this planner?

It cheats the backpack so you skip drop decisions. That is an executor feature on Hub X, against ToS, and it teaches you nothing when the script breaks.